![]() This would work by using any keyboard key-strike to play the next prerecorded note/chord. Depending on how this thread goes I'm currently thinking that most musicians would hate this Like the good ol' Chord Memory buttons on hardware synths, right? □Įxcept you're not assigning chords/notes to each be played back from a specific button. I'm quick with coding but not very good at anything else. Would probably have to be up to the users to create and share content or someone else to create a repository. I think I'd be able to code the features you suggest but I wouldn't have time left for setting up the ecosystem or IAPs and have several builds. On further thought this could be a gamechanger offering the opportunity for songwriters to work without making a sound. On further thought this could be a gamechanger offering the opportunity for songwriters to work without making a said: Later, audio detection translated to text. Midi import that accepts midi files and translates to text. Also, in app instrument sounds for playback. If i were you, I’d make song, chord and melody “packs” as IAP. If you decide to do it, please include demo of a popular song or 2 so people can see what’s possible and how to layout a song in this matter. Super unique and you’d have no competition. I'm just thinking out loud see where it goes. I'm just thinking out loud see where it said: Now C would have twice the default duration so it would fill two bars ![]() In the example above C,E,G and B would all play at the same time and fill one bar but you could modify them, for example: Instead of chords you could also use notes would contract duration, the opposite of. x would be a modifier that expands time and. To repeate the whole thing 4 times you could do the following: If there were only 2 commas inside the second bar you'd have a triad: ![]() If you wanted to expand it to play one chord per bar, you would modify it as follows:įor one of those bars to be further split, you could do the following You'd also be able to have sequences inside sequences inside sequences etc in a hierarchical manner each one further dividing time with commas.įor example, the following would represent 1 bar with 4 chords The objective would be to describe a track with minimal typing.ġ sequence would be represented with which by default would be a bar but could be further modified. (FWIW, I've learned that weapon swapping is not reliable enough to keep your self heal on the second bar.)Īnd one more, related question.I'm tempted to implement this as it is something I have been thinking about recently and have been playing with creating custom MIDI scripting languages. I noticed that when I tried to toggle on Sea of Flames on the second toolbar, it disappears when swapped back.Īm I also losing the actual buffs from stuff like Obsidian Shield, Molten Weapons, and Momentum by casting them from the second bar and then swapping back to where my regular attacks are? ![]() So, to save space, I moved buffs and similar abilities to the second toolbar the idea was to swap toolbars when those abilities were needed. I'm also trying to level up Draconic Power the other two class sets are maxed, but the only DP ability I have on my main toolbar is Green Dragon Blood. I've moved most of the self buffs to the second bar. Since I've abandoned 1h/shield for the time being, I'm concentrating on 2h skill lines and abilities, trying to level them up. I doubt I'm the only player out there who finds they have more active abilities they want to keep handy than they have slots.
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